Lost in Play

Lost in Play

Adventure

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Introduction

Lost in Play, developed by Snapbreak, is a heartwarming journey into the heart of childhood imagination, filled with beautifully designed puzzles and endearing characters. In it, you'll play as a brother and sister tandem, venturing on a captivating quest to find their way back home. The mesmerizing narrative unfolds across a landscape straddling reality and fantasy where you'll face intriguing encounters such as navigating the magical forest of a horned beast, inciting a mutiny in a goblin village, and assisting a frog squad to retrieve a sword from a stone.

Feature

  • The surreal and dreamlike universe of Lost in Play is brimmed with mystery, remarkable puzzles, and ever engaging mini-games. One moment you might find yourself challenging a pirate seagull to a crab-clicking face off, while elsewhere you are serving magical tea to an aristocratic toad or hunting for parts to construct a flying machine. Imagine the joy of overcoming challenges in this modern point & click game that caters to your curiosity and leaves you yearning for another slice of the story.
  • Transitioning from what appears to be a routine morning at home to an ordinary day at the park, you'll soon embark on a frenetic journey. Sneaking into a goblin’s castle, excavating ancient ruins or soaring high on a giant stork, Lost in Play promises to be your nostalgic roller-coaster ride.
  • Lost in Play offers a unique gaming experience crafted in the style of animated shows that we have all loved as children. The game is designed for players of all age groups. The family-friendly nature of the game makes it a heartwarming experience for the whole family to get together and enjoy.
  • The game is packed with features that ensure a rich and engaging gameplay. There's a plethora of puzzles and mini-games, quirky characters to charm your heart, scenes inspired by nostalgic TV shows and a communicative style that's universally visual, making it accessible to everyone, regardless of their language.

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